Counselor's Corner

"Help! I'm a counselor and I don't know what I'm doing." If this sounds familiar - this section is for you. It will include practical hands-on ideas to help keep your active Pathfinders interested, busy and learning. If you have an idea that worked for you send it through the contact page.
Pledge & Law game
Camping Success
Classwork Worship Schedule - Ideas from NAD
Biblical Authors Game - This game will help teach the Explorer class the Bible Authors
Flash Bible Games - Interactive Bible games to provide a fun learning environment to help Christians of all ages to get better acquainted with the contents of each book of the Bible. Helpful when studying for Bible Bowl.
Pledge & Law game
Camping Success
Classwork Worship Schedule - Ideas from NAD
Biblical Authors Game - This game will help teach the Explorer class the Bible Authors
Flash Bible Games - Interactive Bible games to provide a fun learning environment to help Christians of all ages to get better acquainted with the contents of each book of the Bible. Helpful when studying for Bible Bowl.
Weekly Devotional Guide
One of the requirements to be invested each year is to read part of the Bible (Weekly Devotional Guide). The purpose of this isn't to pile on more classwork as some people in the past have thought, but rather to help develop a habit of daily spending time reading from the Bible. This can be done individually or families may choose to use this reading during daily family worship time. If the Pathfinder is doing the reading on their own we know that some struggle to read. I have put links to all of the Bible reading on the Pathfinder Connection website (this is the conference website). You can click on the text and it will take you to that text, by clicking on the sound icon , the text will be read to you. You can read along with the person reading the verses.
So if you'd like to get a head start during the summer or if you still need to finish so that you can be invested for last year now is a good time to do it.
You will still need to journal about the three questions for each weeks verses. This can be on a plain piece of paper.
So if you'd like to get a head start during the summer or if you still need to finish so that you can be invested for last year now is a good time to do it.
You will still need to journal about the three questions for each weeks verses. This can be on a plain piece of paper.
- What did I learn about God?
- What did I learn about Myself?
- How can I apply this to my life today?
Color Hike
Use this activity to explore the variety and beauty of nature’s colors. Working with a small group is best.
Time – Forty-five minutes
Materials – Different colors (preferably pastels) of construction paper.
Directions – Give a small piece of construction paper to each camper. Make sure everyone has a different color. Have the Pathfinders each search the woods, fields or meadows until they find something that’s as near to the color of their paper possible. When they find it they should return to you but leave the discovery undisturbed. When everyone comes back, as a group go to each discovery and look at it together.
- Youth Ministry Camping
Time – Forty-five minutes
Materials – Different colors (preferably pastels) of construction paper.
Directions – Give a small piece of construction paper to each camper. Make sure everyone has a different color. Have the Pathfinders each search the woods, fields or meadows until they find something that’s as near to the color of their paper possible. When they find it they should return to you but leave the discovery undisturbed. When everyone comes back, as a group go to each discovery and look at it together.
- Youth Ministry Camping
Meet a Tree
This game is for groups of at least two. Pair off. Blindfold your partner and lead him through the forest to any tree that attracts you. (How far will depend on your partner’s age and ability to orientate himself. For all but very young children, a distance of 20-30 yards usually isn’t too far.)
Help the "blind" child to explore his tree and to feel its uniqueness. Specific suggestions are best. For example, if you tell children to "Feel the tree", they won’t respond with as much interest as if you say "Rub your cheek on the bark." Instead of "Explore your tree," be specific: "Is this tree still alive…Can you put your arms around it? ...Is the tree older than you are? ...Can you find plants growing on it? …Animal signs? … Lichens? … Insects?"
When your partner is finished exploring, lead him back to where you began, but take an indirect route. (This part of the game has its fun side, with the guides leading their partners over imaginary logs and through thickets that might easily have been avoided.) Now, remove the blindfold and let the child try to find the tree with his eyes open. Suddenly, as the child searches for his tree, what was a forest becomes a collection of very individual trees.
A tree can be an unforgettable experience in the child’s life.
Sharing Nature with Children
By Joseph Cornell
Help the "blind" child to explore his tree and to feel its uniqueness. Specific suggestions are best. For example, if you tell children to "Feel the tree", they won’t respond with as much interest as if you say "Rub your cheek on the bark." Instead of "Explore your tree," be specific: "Is this tree still alive…Can you put your arms around it? ...Is the tree older than you are? ...Can you find plants growing on it? …Animal signs? … Lichens? … Insects?"
When your partner is finished exploring, lead him back to where you began, but take an indirect route. (This part of the game has its fun side, with the guides leading their partners over imaginary logs and through thickets that might easily have been avoided.) Now, remove the blindfold and let the child try to find the tree with his eyes open. Suddenly, as the child searches for his tree, what was a forest becomes a collection of very individual trees.
A tree can be an unforgettable experience in the child’s life.
Sharing Nature with Children
By Joseph Cornell
Creation Week
This game is played by dividing everyone into six groups, each group representing one of the days of creation. At a given signal the groups go out and collect specimens that were created on the day of creation they are representing. At a given time all the groups return, and beginning with the groups representing the first day of creation, each group gets up and shows their specimens, telling as much as they can about them and how they fit into the week of creation. For such days as the fourth day of creation where one cannot bring in the sun, moon and stars; for instance the sun is responsible for the green grass. So that everyone has a part in the game, it is better if everyone in the group has a chance to speak and not just have one person be the spokesman.